ABSTRACT

Novice designers often want to keep people in suspense, unveiling what the game is halfway through the presentation. Game designer Richard Garfield tells a story about how he went to a publisher to pitch RoboRally, an elaborate board game about robots in a factory. Expect to take a full month to design and build game designers page and video, a full month to run the campaign, and then a full month later down the road to fulfill everything designers promised. Every game begins with an idea, but it gets funded with a pitch. Keep this lens so designers don’t forget to design their pitch as well as they design their game.