ABSTRACT

Animation is the process of making something appear to move by the illusion of motion. In the simplest form, it is created by a series of still images, each one slightly different from the next, which when viewed in quick succession produces the illusion of motion. In Blender this is accomplished by creating data which displays on the computer screen. The display is programmed to change over a period of time and then captured by a camera at intervals producing single frames of the animation. To make the process relatively simple, the actor will be made to move in a straight line across the Screen along the X-axis and at the same time increase in size. Clicking and dragging the green line in the timeline is called scrubbing the animation, which is actually manually playing the animation. The Graph Editor window shows a graphical display of animation.