ABSTRACT

Fluid Simulation is, as the heading describes, simulating how fluid behaves in the real world. How a fluid behaves depends on its environment which comprises physical obstacles and physical forces such as gravity and pressure. The physical composition of the fluid also has an effect on its behaviour. The Domain consolidates into an orange cuboid in the same position as the default Cube object. Baking is the process of generating frames in an animation which depict how the Fluid behaves. The Bake process creates a series of animation frames. When the animation is played people see a simulation of the Fluid Flow. A Domain object is shaped to encapsulate other Fluid Objects in the simulation. The fluid is generated by a Sphere that has been placed in the Domain immediately above the cup. The convention of calling this type of object the Generator is adopted.