ABSTRACT

In order for impressive visual effects to work in real-time we need to establish a system comprising several components. Unreal Engine uses such particle systems to calculate the spawning of each individual particle in the map to generate visual effects, such as clouds and dust, fire and sparks, and many more fantastic effects. In Unreal Engine 4, a special engine component, called the Cascade Particle System Editor, is responsible for producing and simulating particle systems. The Particle System is the asset that resides in the level. This is the asset that level designers create to define the particle effect and all the rules that govern this effect. Blueprints are very important components of the Unreal Engine 4. In fact, the concept of Blueprints is the major item introduced with the release of the Unreal Engine 4.