ABSTRACT

This book has taken us through a basic introduction to everything, the analysis of the model, the chance to prepare for rigging, an overview of common rigging techniques, and an exploration of the various stages of the rigging process—the Base Rig, the Animation and Automation Rig, and finally, the Deformation Rig. A vast array of tricks, tips, techniques, and methods used to deliver rigging solutions for mechanical objects are discussed. These complex and technical rigs are all created using the Autodesk 3ds Max software, but they could be translated into and re-created in any other professional three-dimensional (3D) software. Some additional methods for rigging mechanical geometry with things like train tracks, hydraulic pistons, fancy pivot points, and even the ability to squash tires or other geometry are also discussed. Some of these techniques could even be applied to enhance the Norah rig.