ABSTRACT

The difficulties of building RT3D simulations has brought forth the development of a new generation of software suites, which promise to make authoring easier for nongame programmers. USC is now licensing the results of its venture, Narratoria, into this arena; and for anyone embarking on an RT3D simulation, the use of this suite should be given consideration. North Carolina State's Liquid Narrative Group is working on a similar suite, and an eye should also be kept on their research. By integrating the disparate tasks of simulation building, more focus can ultimately be given to the pedagogical and story content, as well as to evaluation of user comprehension and progress.