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Stories in State-of-the-Art Serious Games
DOI link for Stories in State-of-the-Art Serious Games
Stories in State-of-the-Art Serious Games book
Stories in State-of-the-Art Serious Games
DOI link for Stories in State-of-the-Art Serious Games
Stories in State-of-the-Art Serious Games book
ByNick Iuppa, Terry Borst
Edition 1st Edition
First Published 2006
Imprint Routledge
Pages 2
eBook ISBN 9780080467207
ABSTRACT
Serious games have begun to use more story elements to advance the training objectives of the simulation. As serious games become even more immersive, user demands for story are likely to increase, just as they have for entertainment videogames.