ABSTRACT
When combustion reached version 2, a very robust particle system was
integrated into the application as an operator. This particle operator is,
however, different from all the other operators in one unique way – it uses the
OpenGL programming language to create all the particle effects created within
the operator. OpenGL is a programming language
or application-programming interface (API) originally
developed back in 1992 for simulations and real-
time graphics applications.