ABSTRACT

This chapter explains how to set objects in motion and how to create dynamic relationships between objects. It covers simple manipulations in virtual space like moving an object, grouping several objects, reshaping, bending, and cloning. The chapter focuses on complex manipulations of objects using several motions played in sequence. It shows how to create motion planning by breaking down a character animation into small animations that can be assembled in a sequence. The driving behavior brings motion to a 3D object or character when the viewer presses keyboard keys to control moving forward, moving backward, and rotating clockwise and counterclockwise. Viewers’ eyes are quick to judge the qualities of the movement even before they see the details of the moving object. The chapter also shows how to create dynamic systems with physics that can generate their own animations and self-determined moving objects and characters that can think and create a motion before using it.