ABSTRACT

A generic approach The last several chapters have dealt with topics that can be used in 3D game production. We have covered character building and interaction, implemented keyboard controls and built an environment, using a variety of methods. This chapter builds further on this by introducing a variety of advanced techniques and tips that will aid the development of high-quality 3D games for Web usage. Creating a game is a very specific and individual task. Your game idea will be unique, as will the combination of methods you need to make it. This chapter takes a generic approach, by providing many options and techniques covering the various issues involved in game design and development. Practical examples, referred to by this chapter, are provided on this book’s accompanying CD. You can take apart these examples and use them for your own games. On the book’s website, www.3dfortheweb.info, you will see some of these examples as Shockwave files, integrated into the website. The website will also feature a full game, which this chapter refers to. It includes the characters from this book and many of the techniques discussed.