ABSTRACT

During this chapter I will take you through two things – the equipment needed to make a basic animation studio and some simple animation. We will look at x-sheets and how they help timing, flipping, flicking and rolling, how to use a line tester and how to put the lessons learnt from your drawn exercises onto a 3D-computer program. By the end of the chapter you will have learnt how to organize yourself and how to plan a piece of animation.