ABSTRACT

Information: We are working with quite a low polygon terrain at the moment, until we comes to render the scene. As we are using the Density multiplier, whatever setting we have dialed into the segments spinners will be multiplied by

the value we have entered into the Density setting when the scene is rendered. It might be worthwhile setting this Multiplier to a low setting at first and then gradually upping it (once the scene is complete) to check your render times and if your machine can handle calculating the millions of polygons. The Multiplier setting in the screenshot is very high so start lower and perform some test renders first.