ABSTRACT

This chapter discusses tearing of motions apart and reusing them. If decomposed/composed motions need to be prepared for a game on a game engine, programming knowledge specific to the engine is required. The chapter shows the generic ways to decompose and compose motions using Maya’s constraints and Trax editor. The first step for creating a lower body motion without an upper body motion is bringing in a normal walking motion with no extraneous upper body motion. The second step is to create an upper body motion without a lower body motion. The third step is to remove the translation and rotation from the upper body’s hip joint since the translation and rotation of the lower body’s hip joint will be used. A character has balance when its weight is equally distributed between its feet. One last example is to try to use the motion to control small little movements.