ABSTRACT

The term "3D" in cinema refers to two concepts: computer-generated images (CGI or CG), which relies on 3D virtual models of objects like the famous Utah teapot; and stereoscopic (s3D) movies, in which the images, if seen through appropriate glasses, seem to reach out of the screen. Eventually, 3D will make its way into mainstream cinema the way color and sound did: it will be considered useless until it's available with a reasonable price tag. 3D has existed for as long as the cinema itself, and it has already seen a golden age and extinction. If both involved repurposing existing cinema technologies, the impact on the overall production processes has been deeply different, to the point that the eventual outcome of the current renaissance will be affected. The creativity and freedom of directors, DPs, and editors will suffer some restraints until better 3-D production tools are crafted and the audience gets educated to this new cinematographic language.