ABSTRACT

Workflow Normally, I work the modeling in 3dstudio Max, because I’ve been a Max user since the beginning, but I decided to change my workow a little. The basic shape of the character was done in ZBrush from a basic head which I created in Max. As I said, in the initial concept I was hoping to do was something realistic, so I started modeling a basic male head in Max (Fig.01) – something really simple. With this done, I exported it into ZBrush and I tried, for the rst time, to remodel it with this software. I was used to adding little details in ZBrush, but not to working on the whole shape. The result (Fig.02) was more of a realistic approach, like I wanted, but I wasn’t really happy because I like exploring extreme shapes in a character and trying different things. So, with

this same head, after a lot of manipulation in ZBrush, I ended up with something more intresting (Fig.03)!