ABSTRACT
The Getting Started chapter contains a functional overview of the essential tools and principles of 3ds Max. The first lesson discusses the user interface in detail. A practical example of how to use the various tools in 3ds Max follows. You will then learn how to create and manipulate objects and properly use transformation and modification tools. https://s3-euw1-ap-pe-df-pch-content-public-p.s3.eu-west-1.amazonaws.com/9780080927329/b4e52ed2-fead-4736-ae99-817af2a4c32f/content/fig3_1.jpg"/>
Lesson 1: User Interface
Lesson 2: Overview Lab
Lesson 3: Files and Objects
Lesson 4: Transform Tools
Lesson 5: Modifiers