ABSTRACT

The Getting Started chapter contains a functional overview of the essential tools and principles of 3ds Max. The first lesson discusses the user interface in detail. A practical example of how to use the various tools in 3ds Max follows. You will then learn how to create and manipulate objects and properly use transformation and modification tools. https://s3-euw1-ap-pe-df-pch-content-public-p.s3.eu-west-1.amazonaws.com/9780080927329/b4e52ed2-fead-4736-ae99-817af2a4c32f/content/fig3_1.jpg"/>

Lesson 1: User Interface

Lesson 2: Overview Lab

Lesson 3: Files and Objects

Lesson 4: Transform Tools

Lesson 5: Modifiers