ABSTRACT

I t’s probably clear to you by now that the creation of a 3D world involves many integrated skills. You have already been trying on the roles of painter, sculptor, lighting director, and animator. Now it’s time to explore the work of director and cinematographer. So far most of your work has been viewed through the Editor camera, a default view of the 3D space as seen in CINEMA 4D’s Editor window. Since you didn’t have to create that camera, there was probably not even much awareness about the role of the camera in the moviemaking process. You can create as many cameras as you need in C4D and animate their position or rotations like any other 3D object. These virtual cameras have the same features as their real-world counterparts, and those properties (like focal length or depth of field) can be animated as well. For example, those tasty-looking cookies in Figure 11-1 could be languishing on a back shelf in a medium camera shot, with their textural detail unnoticed. Instead, they were brought temptingly within reach of the viewer with a close-up camera!