ABSTRACT

This chapter teaches how to get the creative juices going for this task, how to experiment with one's vocal instrument to produce different sounds for different kinds of characters, creative acting techniques for characterization, and how to save newly developed characters so that one can retrieve them later. Characters in television and games tend to be more one-dimensional with only a few traits visible much of the time. Animation characters need to be likeable. Even the worst villains should have some quality about them that make us relish them. Most villains in animation have traditionally been truly evil. Emotions and feelings make him vulnerable. It’s that vulnerability that makes him human and interesting. Vulnerability makes us care. Animation trends change. Today an antagonist may not be evil, but merely someone who contrasts and conflicts strongly with the hero. Realistic characters tend to be multidimensional and have recognizable feelings and attitudes.