ABSTRACT

In any walking or running action, a breakdown drawing is actually known as the passing position. This is the part of any stride where the free leg is most closely passing by the contact leg, from behind to forward. With poorly animated walks, the body action on the passing position rarely has this upward movement during the middle of the stride. Indeed, 2D animators will quite often unknowingly make the contact leg on the passing position shorter than in the stride positions on these occasions, so that the body does not rise at all. However, when attempting walks, it is possible to approach the complete walk action in two ways. The first is to create a sequence of drawings that will walk the character from one side of the screen to the other. A much better way to test and play with the walk action is to do a walk cycle.