ABSTRACT

Many people think that a run is just a faster action than a walk. A run is more of a controlled leap than a speeded-up walk. This chapter looks at the key stages of a generic run. The generic run should work fine as a starting point. The fastest run possible is produced using three drawings. This kind of run can be utilized for the kind of really fast, scrabbling look someone get in pure cartoon animation. Runs, by virtue of their very nature, cannot be too slow, as a character cannot plausibly hang in the air in the stride position forever. Marathon runners, however, drop their arms in a more relaxed and extended-downward motion to conserve their energy. The terrain and elevation of the ground being covered will significantly affect the way the run positions have to be posed.