ABSTRACT

For a drawing session in the Florida animation studio we had one of the actors from the studio lot pose for us. The poses weren't inordinately long, but long enough for Garrett Ho, a former intern from Glendale, to investigate ways to better his interpretations of the poses. This, to me, is a truly creative use of the model. Such a practice of probing for other possibilities is fundamental to animation, for if the first sketch does not fully tell the story, the option to search out a better gesture is ever present, and is in fact a necessity. Garrett's vividly expressive drawings speak persuasively in favor of “going for the gesture.”