ABSTRACT

Most frustration stems not from difficult shots, but from a lack of familiarity with human anatomy and movement, added to a lack of familiarity with the character rig they're working with. Rotomation needn't be the frustrating experience it seems to be for many matchmovers. This chapter looks at a typical character rig, its ins and outs, and some tips and tricks for avoiding a lot of the hassles. There are two ways to manipulate CG character rigs: Forward Kinematics and Inverse Kinematics. Most character rig necks are way too long. If the head and neck are important, one's rig might already have special controls for the neck.