ABSTRACT

In keeping with the theme of transition and change, the title for this chapter is 'Games and simulations -media for the new millennium' . During the last 25 years, educational games and simulations have changed from being the preserve of a small number of (often eccentric) enthusiasts to being mainline instructional techniques that make a significant contribution to the teaching of most academic subjects and playa key role in most training programmes. Indeed, they have now largely lost their original novelty value, and are just as much taken for granted by educators and trainers as are the lecture and the overhead projector.