ABSTRACT

Museums are texts and sub-texts, narratives and displays, stories and shop-windows, all at once, rolled into one package. When the museum visitors come through the door, they enter a world of myth and wonder, reality and fantasy, subtle message and gentle deception. If it is a good museum, that is. But what is a ‘good’ museum? Every museum, every show, be it real-world or virtual-reality, seeks to draw us into a framework, which is more of less alien to us, and in which the priorities and conditions, the leitmotivs and connections have been made by someone other than us. Is a ‘good’ museum, therefore, the one that leaves the ‘thinking’ to us? Do the more ‘thought-provoking’ exhibitions leave us enough private ‘head-space’, in order to make our own connections and define our own questions?