ABSTRACT

The use of games for learning is not new. Since the beginning of human existence, man has used forms of play to practise, test, experiment and learn new skills. Games are a long-accepted way in which children learn about the world in which they live and their places in it, how to interact with other people and ways of behaving appropriately. Educational games are not a new phenomenon, for example war games have long been used to teach strategy and assess military campaigns, and simulation games have been common in the corporate training world for years as a way of teaching management and business skills. There is a long history of academic research into traditional, non-digital games spanning at least the last 40 years; in comparison, the use of digital games for learning is a relatively new field.