ABSTRACT

The phrase transcending taboos is designed to capture the essential aim of this book, which is to examine not so much what a taboo is but how one copes with the appearance of recognized offline taboos within different virtual spaces, although our focus is ultimately multiplayer gamespace. Does one’s attitude towards a given taboo transcend spaces, particularly between on- and offline worlds? And how does one manage or cope with what one experiences, or how one feels, when encountering putative taboo violation, especially within the context of a game or when otherwise at play? Moreover, what system should we use to police and ultimately decide the permissibility of offline taboos within cyberspace?