This is, at its heart, a Maya book geared towards giving you at-home animation creators the skills you need to make your dream ﬁ lm. In reality though, a 3D production has dozens and sometimes hundreds of artists all working in concert to create an animated piece. Even short ﬁ lms in a very large studio environment will be touched by artists numbered in triple digits.
Because the process is so collaborative and multi-faceted, my ﬁ rst task is to break down the steps involved in creating a piece of animation so that you can have an overview of the tasks ahead. You should also use this chapter to gauge where your strengths and weaknesses lie; if there is anything that you are sure you will have diﬃ culty with, look to our example ﬁ lms to see where they might have cut corners to make the production possible.