ABSTRACT

In the following chapters I will present several example design games and explain how they are built. For each example I will examine the design task that the tool addresses, how to analyze that task for its constituent parts and how that analysis gets translated into working software. But before getting into those examples, which constitute the bulk of this book, I need to discuss the software that you will be using to build them.

https://s3-euw1-ap-pe-df-pch-content-public-p.s3.eu-west-1.amazonaws.com/9780203750179/4c5247ce-7a0e-46ee-900c-6c5823396676/content/www_C.jpg" xmlns:xlink="https://www.w3.org/1999/xlink"/> Learn the basics about how Unity works and tips about the exercise in Chapter 1 on the companion website:

www.routledge.com/cw/westre