ABSTRACT

HuNTING is an active process, a comprehensive and integrative behavioral system. Laughlin (1968) defines hunting as a series of five behavioral complexes consisting of (1) the programming of children to become hunters; (2) the collection and scanning of information on game; (3) the pursuit and stalking of game; (4) the immobilization and slaughter of game; and finally, (5) its recovery or retrieval. The ideology and the main sociological variables found in the life histories of hunters were discussed in the previous chapter. In this chapter we examine subsequent elements in the hunting process as exhibited among the Valley Bisa.