ABSTRACT

The global distribution of games makes the process of localization not only necessary but also part and parcel of the development process. Whatever the goal of the analysis, the context and factors of production are also part of the game. For starters, context can provide information about the purpose and reason for the game and its content. Nevertheless, one should be careful when attributing certain aspects of the game to the context, falling into the so-called intentional fallacy. Determining the original version of the game being played, whether it is modified and how, can become an essential part of the technological context of the game, particularly if the analysis encourages the reader to play the game. The technological context, in this case, overlaps with the economic context, because what is important is not only that the technology existed, but also that it was readily available.