ABSTRACT

Over the preceding six chapters we have moved rather abruptly from talking about the nature of the human mind to a discussion of the ethics of violence, then from a skeptical analysis of religious ethics to constructive arguments about the aesthetics of gaming. Taking this patchwork approach has been something of a necessity for us, given the extraordinarily diverse and multifaceted nature of the young art form of video game design. But it also represents an approach to philosophy that is distinctive of the twentieth-century, Anglo-American tradition within which both of this book’s authors were schooled-the tradition of so-called “analytic” philosophy.