ABSTRACT

The most philosophically fascinating phenomenon so far made possible by the Internet is a virtual world called Second Life – a three-dimensional virtual environment one can log on to from one’s home computer. There are now over eleven million people signed up as “residents” of that world. Of these, in December 2007, 518,947 spent over one hour a day on-line, and, as of that date, users had spent a total of 25,646,287 hours in Second Life since its launch.1