The second change that is happening in the industry is again due to the large influx
of students graduating from school. Playblasts will no longer suffice, unfortunately.
The reason is that many animation curriculums start with a general CG education in
Maya, then move on to the finer points of performance and character animation. While
it is debatable how well this prepares students for the larger studios where specialization
is essential to competing, this situation does change the rules for an animator’s demo
reel somewhat. Since only a small percentage of the available jobs in this industry are in
major 1000+ employee visual effects and feature animation powerhouses, the small-to-
midsized studios are enjoying the benefits of having animators who are generalists, and
more well-rounded. Again, while most high-end projects need the kind of expertise that
typically only an animation specialist can deliver, you need to cope with the fact that
your competition may know how to model, UV, texture, rig, light, and write MEL script.