ABSTRACT

Movement is an integral component in film and animation. Cinematographers carefully consider when and how to move the camera to help tell the story. Every pan, tilt, dolly, track, and zoom needs to be well thought out. This chapter focuses on simulating the camera moves in Flash. A general rule to follow for any type of camera movement is to always begin and end with a good composition. Backgrounds are the environment in which the story takes place. Backgrounds made up of solid areas of color can convey different moods and emotions. The most important concept to remember when designing a background is that it should always enhance the action and never distract from it. Colors can be expressed in terms of temperature and affect depth perception in a composition. Pans are used for establishing shots, where the camera pans across the horizon of a landscape. A pan can also give the feeling of searching for something within a shot.