ABSTRACT

SOUND AND AUDIO This chapter looks at sound, one of the key ingredients in the multimedia producer’s recipe book. Sound is what we hear and can be featured in a standalone product, such as a song, a podcast, or a radio commercial, or it can be part of a larger product, such as the music or dialog in a feature length film. Think about how boring video games would be without sound effects to go along with the movement of spacecraft and the explosion of weapons. In television production, the phrase Sound on Tape (SOT) is used to describe audio captured on location at the time of a video or film recording. For example, during the World Series, the sounds of the ball hitting the bat, the crowd cheering in the background, and the voices of the announcers calling the game, are synchronized in real time with camera shots of the runner rounding third base after hitting a home run. While

the images and sound of a live-event are often acquired at the same moment, the workflows for recording sound for use in a preproduced video or film are not necessarily the same, and it is important to understand the differences. This chapter focuses on the basic concepts, tools, and techniques you need to be aware of as you delve into sound acquisition, recording, and editing.