ABSTRACT

After Effects allows artists to decide just the complexity they want to deal with in three dimension (3D) space. Creating and animating own cameras gives much more creative control, including altering the sense of perspective, cutting between different views of the same set of layers, or re-creating an actual camera’s parameters to match the graphics into a real scene. Cameras only view 3D layers. Cameras appear as layers in the Timeline panel. If there is no camera layer in a comp, After Effects uses an invisible default camera. After Effects allows to position and animate cameras using one-node or two-node cameras. One can control them using a set of Camera tools. Many users prefer to create “camera rigs” where individual dimensions of the camera’s movement are divided among a series of null objects. After Effects uses pixels as its primary unit of measurement. Camera lenses and film sizes are usually given in millimetres.