ABSTRACT

A classical loft apartment provides the setting for daylight scene. The floor is covered by dark floorboards, the outer walls are exposed brickwork, and the internal walls are painted white. The horizontal axis indicates the gradient from black to white; the vertical axis, the white content. For the reflection, change the gray value to white. The Fresnel reflection is relevant for glass. Activate the Fresnel Reflections checkbox. The Fresnel effect is determined by the Fresnel index of refraction value. Create the Shellac material using the VRayMtl and change the Shellac Color Blend value to 100. In the Shader Basic Parameters rollout, choose Anisotropic. The following settings refer to the Anisotropic Basic Parameters rollout. Change the color in the Diffuse swatch to black.