ABSTRACT

This book is designed to solve a very specific problem—flatness. Two-dimensional motion graphics designers and animators routinely hit a brick wall. You have these flat objects occupying a manufactured world, and the illusion of depth is just not enough—you want it to turn in space. More so, you have a client who is demanding that object turn in space, and you need to meet that request (or, let’s face it, someone else will). 2D objectturning in 3D space. https://s3-euw1-ap-pe-df-pch-content-public-p.s3.eu-west-1.amazonaws.com/9780240815343/f504a9b3-94d5-4193-af18-f9f6c6b88116/content/fig1_1.jpg"/>