ABSTRACT

One area that I had difficulty with when I first moved into 3D from 2D is how you create a complete scene. Not so much because of having any kind of difficulty filling an area, but more of how you stop filling an area. 3D is a complete version of a world, so where would it end? This chapter will be addressing that; we’ll take a look at landscapes, backgrounds, and how you control a scene before it gets out of control.