ABSTRACT
In this chapter, we’re going to take an in-depth look at the process of creating a game level. In order to illustrate the workflow, we’ll use an example from Tater’s world by building his training trash yard as shown in Fig. 4.1.
In this chapter, we’re going to take an in-depth look at the process of creating a game level. In order to illustrate the workflow, we’ll use an example from Tater’s world by building his training trash yard as shown in Fig. 4.1.