ABSTRACT

By the time he co-directed Ztring Theory with Jo Eldoen, Karl Bryhn had been working as a freelance 2D illustrator, concept, storyboard, and 3D artist for almost ten years. He had also worked as a concept artist, modeler, and animator for the Norwegian computer-game company Running Games by producing a workable demo for a massively multiplayer online role-playing game (MMORPG).