ABSTRACT

In 2D and 3D productions, objects that are people, brighter in tone, in-focus, contrasty, moving, or have specific sounds are more likely to attract the audience’s point-of-attention. The audience will tend to ignore objects that are unfamiliar, dark, blurry, lack contrast, stationary, or silent. A Depth Bracket can get surprisingly large and push unimportant objects into the extreme foreground and background without creating visual problems. The audience’s pointof-attention should remain on the subjects within the visually comfortable area of the Depth Bracket. The more extreme parallax of peripheral non-subjects will usually be ignored so an oversized Depth Bracket won’t be a problem. However, peripheral objects with over-exaggerated parallax settings may be so odd-looking that they steal the audience’s attention from the subject. Experience and tests are the best way to see how the Depth Bracket can be extended without causing eyestrain.