ABSTRACT

In the last chapter, we discussed the four primary methods veteran 3ds Max artists use to craft their walls and the various objects that are built onto or within those walls. The exercise focused on use of the Edit Poly feature, also known as the box modeling method. While this method has some distinct advantages and is heavily favored by a decent percentage of veteran 3ds Max users, I believe that it simply does not offer the speed and versatility available with the Loft and ProBoolean combination. This chapter is a demonstration of that speed and versatility.