ABSTRACT

Cyberspace seemingly allows for new relations freed from ordinary space and place because “everyone has an entitlement to blast off into vision technologies”. The one frequenting cyberspace and virtual reality, while the other inhabits social networking sites, digital platforms, and the mediating spaces of mirrors and screens. The element of navigation and travelling is eminent in both explorers’ journeys through these new spaces. In the Gibsonian mythological version, cyberspace is constructed as a simulated matrix of possibilities on the computer side of the screen. The cyberpunk collapse of the symbolic into the surface, as well as the inside imploding into the outside, similarly applies to the late modern subject’s understanding and positioning of her/himself. The most famous wanderer in cyberspace is probably William Gibson’s “console cowboy”, Henry Case, the main protagonist in the cyberpunk novel, Neoromancer.