ABSTRACT

The term, Video Mapping, refers to projecting an image on a surface and tricking the human eye into believing it sees a 3D image with depth, perspective, and shadow when there may be none of those present on the real surface. For servers that are frequently used for video mapping projects, they will have a variety of advanced tools for video mapping. Warping an image is necessary when the projection surface is not a perfect rectangle. A Feed Warp can be applied to any output within the Feed Output Configuration window, giving us the ability to make adjustments to deform the output enough to correct for any alignment errors between the projection and the surface. Three-dimensional mapping is not the same thing as warping. The Video Mapper extension in ArKaos’ MediaMaster Pro allows us to “create” a 3D surface or object and then “simulate” the creation of a UV map for that object in real-time.