ABSTRACT

It is very important to be very clear and focused about what a wargame is set up for in the first place. The amount of preparatory work going into the development of a wargame depends on the type of simulation and the complexity of the questions to be answered. Everyone who has ever participated in such a game will probably admit that after playing two to three iterations, they gathered a good sense of the sensitivities and an understanding on which parameters to focus on in order to maximize the results. The bottom line is that such games only have a finite number of lessons, and in the case of computer-based simulations, the answers are often built into the system. Any business wargame contains at least four elements. The size of the teams may vary anywhere from two to about eight participants, and in many instances the market team and the control team are put together.