ABSTRACT

The criteria for simulated experience developed in Part I, while broad enough to cover all of the main examples discussed so far, are undeniably vague and contestable. This is because the category of simulated human experience is ultimately better thought of as a normative (rather than a natural) kind. What makes something qualify as a simulated experience at the most fundamental level is the specific type of value that it can contribute to the public good under suitable circumstances. Some other contexts in philosophy where the concept of a normative kind has proved useful are discussed here for purposes of clarification.