ABSTRACT

This conclusion presents some closing thoughts of the key concepts discussed in the preceding chapters of this book. The book presents the role of stories as agents or catalysts for social change, and reminds that there are stories, not the technology, that acts as a potent force on human cognition. It examines It Must Have Been Dark By Then by Duncan Speakman and Breathe by Kate Pullinger. Both projects utilise ambient storytelling to build embodied and uncanny experiences for the audience, and both reveal the potential for mobile digital devices to be potent tools to articulate yearning, loss and connection. The book also examines the role of situated approaches to transmedia storytelling in the context of digital storytelling and interactive documentary as precursors and important influences. It begins by interrogating the hype around immersive technologies, especially claims about its capacity to create empathy.