ABSTRACT

One popular standard of thinking about the integration of digital tools into the classroom is the substitution, augmentation, modification, and realization (SAMR) model. Designed by Dr. Ruben Puentedura in the early part of the 21st century, SAMR categorizes the levels in which teachers implement digital tools into lessons and pedagogical approaches across all grade levels and content areas. SAMR’s modification tier provides the opportunity for extensive changes in how a learner completes a task through the use of digital tools. The use of collaborative technologies to connect teachers' learners with the world beyond the classroom presents as a deeper purpose for the challenge. Ultimately, the benefits must outweigh the costs, and teachers' learners must determine how they can minimize those costs. Furthermore, teachers' learners must figure out how to mitigate these costs as they communicate their solutions. Learners were able to vote on the artwork they wanted to borrow as part of a mobile art gallery display for their school.